Original lead developer for Metroid Prime John Whitmore told DidYouKnowGaming: "Miyamoto didn't care if we killed it". Shigeru Miyamoto was happy for Retro to take on a new game in the series because it wasn't a franchise he himself created. The video has other anecdotes about the creation of the first Metroid Prime too. So what does this mean for Metroid Prime 4? With Retro once again taking the helm, could we see a return to some of these open world ideas with a bigger team and more powerful hardware? Walker said the team was "hardwired and staffed to make that finely-crafted and balanced experience" of the first two Metroid Prime games.Īn open world game is "outside of the very tightly-scripted, very carefully crafted experience of discovery and isolation that really are the fundamentals of the Metroid experience - not only in Prime, but the 2D games as well." Instead they saw her as a space adventurer with a heart of gold, which didn't fit with the open world bounty hunting concept.įurther, the Retro team wasn't equipped for such a huge undertaking. It turns out Nintendo didn't really know what a bounty hunter was, despite describing Samus as that since the first game in 1986. Walker explains that the Japanese translator described Samus as "very altruistic" and "motherly", that Samus saves the galaxy because she deeply cares about humanity. However, when Retro pitched the idea to Nintendo, it had a completely different view on Samus as a character. To see this content please enable targeting cookies. As such, this open world idea would have had Samus chasing down baddies across the galaxy, with the rewards being new abilities (for both Samus and her ship) rather than currency. Many members of the Retro Studios team imagined Samus as a bounty hunter like Boba Fett from Star Wars, but with a sense of honour. the ability to step outside of that and do more things on the side." " the ability for the player to operate out of a hub area, and to go on to different missions that didn't necessarily lend themselves directly to the normal path-progression that a Metroid Prime game was known for, as far as traversal, retraversal, and so forth. we were not talking about 200 hour side quests or anything like that," he told DidYouKnowGaming. "We were not proposing in any way, shape, or form - even in our wildest dreams - that we would have like Metroid Prime Skyrim. Also, for the first time in the Metroid series, Samus' ship will be used in active game play.Metroid Prime 3 was planned to involve open world bounty hunting, but Walker has now set the record straight on what exactly that would have entailed. On the flip side, if she exceeds the maximum Phazon level, she'll perish. If you fill Samus' Phazon supply to a certain level, Samus will temporarily go into hyper mode, a state in which she can pull off incredible feats. Phazon's Powers: The game also incorporates a new system involving Phazon.Using the Wii Remote and Nunchuk controllers, players will be able to grasp and pull things by using actual arm movements, as well as execute amazing feats like aiming and blasting in midair or at a full run. Wonderful Weapons: Samus employs well-known power-ups like the Grapple Beam and Morph Ball, as well as new surprises, to help her survive.It's a quantum leap in first-person control. First-Person Perfect: Players control Samus by moving with the Nunchuk and aiming with the Wii Remote controller, allowing for a level of immersion unlike anything they have ever experienced.Samus and other hunters leap to their defense only to find that the enemy they face is Dark Samus, armed with immense power that no one can withstand. The Federation believes Space Pirates may be behind the problem and are soon attacked. The Galactic Federation's network computer, Aurora Unit, is suddenly and completely corrupted with something like a virus. If you think you knew what it felt like to be the bounty hunter behind the visor, think again.
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